Friday, August 19, 2016

SNUFF SNES

I love gory and scary games. Why do I mention that, you ask? It'll become clear after I've finished telling you my story. Let's just say, I never expected what I got.


I was out looking around at garage sales for old video games with my friend Devin. It was pretty slim pickings for the most part, sport games and movies is all there were to pick up. However, Devin got lucky with some antiques, but that's not really important. Well, we went to the last house of the day, an old decrepit looking thing that would probably collapse at any second. The old lady was packing up what remained of her things and was getting ready to close up for the day. Devin didn't recall seeing a sign though and stated that we should not bother her.

"Excuse me, are you selling anything?" I said, ignoring Devin.
"I was. Now I'm closing. Anything you're looking for in particular?"
"Just some old video games if you have any,"
"Yep, I've got one left as a matter of fact."


She dipped her hand into one of the boxes and withdrew a Super Nintendo cartridge. My heart sank until I saw that there was no label, just the words SNUFF written in bold black marker.

"How much?" I asked, without thinking.
"two dollars"

I nodded my head and withdrew two dollar bills from my wallet and handed them to the feeble woman.

"Look up the value for this one, Devin. I've never heard of this before."
"Gotcha. I haven't either."

After a few minutes he stated he couldn't find anything on it anywhere. So we decided to go back to his house and test it out.

Nothing happened the first few tries, but after I think the fifth, the screen flashed on. Odd, there were no company names, it just went directly into the game. No big deal, I thought.
I found my character staring at a door with two messages on the base of the screen, prompting me to go forward or backward. The weirdest part of this is that the game looks like an old nineties film instead of a game, but again, I didn't think anything of it because there was another game a lot like this one where you had to keep actual human beings alive while home invaders attempted to kill them.
Anyway, I went forward and clicked on the next prompt that said open the door, locked. So I had the option to kick or cancel so I decided to kick but a message said that it wasn't a good idea. Eventually, I figured out that i had to pick the lock and then when I was inside, I directed my character up a flight of stairs and into a bedroom. I find myself looking down at a girl and I am prompted to either kill her or back away. I try to back away and another message flashes on saying NO. I was automatically given the option to kill her with a knife or with a pillow, so I chose pillow and it said NO again. I was given only one option this time that said, "Slit her throat" so I obliged and did it. My character flipped the girl onto her back and pulled a knife from some unknown reach and slid it across the woman's throat, she tried to scream but only choked and another option popped onto the screen while the scene continued that said, "Stab her" but it clicked itself and my character began to stab her repeatedly. Normally, when somebody was murdered in a 90's movie, you can tell the blood was fake but the blood this time was very convincing. Before I could wrap my head around it, another message flashed onto the screen that read, "Go to the kid's room" and it selected itself again. My character left his knife inside of the woman and pulled a plastic bag just into frame, walked himself out of the room and began down a small hall.

"What the fuck, dude?" Devin said. "Don't go in there!"
"I'm not doing it!" I said, placing the controller on the floor.

The character opened another door and exposed an obvious young boy's room. Next thing I know, the character is dragging the child out of his bed and wrapping the bag around the boy's face as the child struggled. All we could see then was the boy's feet just in frame thrashing about and eventually stop moving.

"That's enough of this shit, this isn't right." Devin said.

I sat there in shock. This was no fucking game, this was a legitimate snuff film.

We called the police and went to the old lady's house, only to find that she had died the night we bought the game.

Tuesday, August 2, 2016

What to Expect From A Stray Child

Hey everyone!

With A Stray Child due for release in eight days, I figured I could give everyone a bit of insight about the content without giving too much away.

First off, there will be a few moments of cringe worthy gore and suggestive scenes. These are installed into the story in hopes of helping the reader understand the brutality of the cult and the God they worship.

A Stray Child is going to be the base of a long pillar of mythos I've set in motion. H.P. Lovecraft is a notable author who did this as well. The God's name is Giyago, a deity as old as time itself... an amalgamation of all things evil and horrid within the cosmos.

The main protagonist is Bryan Howard, a homicide detective just looking to get through the day without really any thoughts about anything else. He's absent minded and brash, just looking for an escape from the mundane and stressful, which makes him a perfect candidate for the cult and their God. He's also very skeptical of all things supernatural or divine, so his journey just seems even more maddening as it gets worse and worse.

On a more personal note, A Stray Child is also my interpretation of the madness that religion forces on its followers, sometimes forcing them to commit insane and horrible. A Stray Child also confronts the stressful and often overwhelmingly difficult things society has now deemed a part of life.

A few notable works that inspired this story:

The Call of Cthulhu
The Shadow Over Innsmouth
Outlast (yes, a video game)

A Stray Child is going to be a bloody thrill ride that will take you all the way to its gruesome core and leave you there to wallow in its blood-red light.

Be sure to pre-order your Kindle edition today!

As always, stay rotten guys.

A Stray Child
Available for Kindle August 10th, 2016